AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in UAE, Q1 2022
Discover the performance trends of the top 5 low poly games on the Android platform in the UAE during the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top five low poly games on the Android platform in the United Arab Emirates showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a steady stream of weekly revenue, peaking at around $27K in the final week of March. The game’s weekly downloads fluctuated, starting at approximately 5.7K at the beginning of January and ending at 6.5K in the last week of March. Meanwhile, weekly active users remained relatively stable, fluctuating between 146K and 156K throughout the quarter.
Idle Lumber Empire by AppQuantum experienced a noticeable increase in weekly downloads, reaching a peak of 7.4K in late February. Weekly revenue saw a slight peak at $521 in mid-January and maintained modest levels throughout the quarter. The game’s weekly active users saw significant growth, peaking at 9.5K in late February before stabilizing around 8.4K by the end of March.
Riding Extreme 3D from playducky.com had a consistent trend in weekly downloads, fluctuating between 1.8K and 4K. The game recorded no revenue during the quarter, but its weekly active users showed a steady increase, peaking at 8K in early January and maintaining around 5.2K by the end of March.
Stick vs Craftman by XGame Global, which was released in late January, saw an initial spike in weekly downloads, peaking at 6K in late January before stabilizing around 1.6K by the end of March. The game’s weekly active users followed a similar trend, starting at 1.2K and reaching up to 5.8K in late January, then stabilizing around 3K.
Dude Theft Wars FPS Open world from Poxel Studios Games had a steady performance in weekly downloads, ranging from 945 to 1.2K across the quarter. The game recorded minimal revenue, with a slight increase to $27 in mid-February. Its weekly active users remained stable, fluctuating between 3.2K and 3.5K.
For more detailed insights and analytics, visit Sensor Tower.